Post by eQuality on Mar 2, 2016 8:37:44 GMT
1.08b - 24.07.16
Changed Shield 2.0 visual;
Changed start positions in Pyramid map;
Added character pictures to the score board;
New laoding screen;
The camera now only shaked when you lose HP or get stunned;
Fixed Pyramid map camera shake bug;
Added "Waiting for players" text
Fixed Fury not having foot steps;
Fixed Grenade Launcher projectile visibility through walls;
1.08 - 18.07.16
General:
Added bot matches to the game;
Now playable offline;
Removed Arena Mode;
Kill streaks and multi kills now give bonus points;
Players grant 1 second invulnerability after respawn;
Characters:
All special moves now get stronger, the more shield a character has;
Heizenberg Turret MaxHP increased to 80 - 230 from 60;
Heizenberg Turret cooldown reduced to 10 from 25;
Heizenberg Turret life time reduced to 10 from 15;
Heizenberg Turret collider size increased;
Heizenberg Turret now doesnt block players anymore;
Flash Speed of Light cooldown rescaled to 1-7 from 4;
Flash Speed of Light speed bonus increased to 3.3 from 0.5;
Flash Speed of Light Duration reduced to 0.3 from 1.5;
Chief Dash damage rescaled to 20-80 from 30;
Chief Dash cooldown reduced to 10 from 20;
Fury Double Damage cooldown reduced to 20 from 30;
Fury Double Damage duration rescaled to 2.5 - 6 from 4;
Fury Double Damage cast time increased to 0.7 from 0;
Fury Double Damage stacks with Box Damage;
Hulk Power Shield Duration rescaled to 3-6.5 from 4;
Hulk Power Shield cooldown reduced to 15 from 17;
Prophet Self Heal cooldown reduced to 1-5 from 25;
Shinobi Invisibility duration rescaled to 5-9 from 6;
Shinobi Invisibility cooldown reduced to 20 from 25;
Kimbly Claymore damage rescaled to 75 - 170 from 50;
Kimby Claymore cast time decreased to 0.3 from 1;
Kimbly Claymore start delay decreased to 1 from 2.5;
PowerUps:
Reduced cooldown of most weapon powerups by 5;
Small Shield powerup shield amount increased to 15 from 10;
Weapons:
Combat9 start delay decreased to 0.1 from 0.5;
Pulse SMG Damage inscreased to 7.6 from 7.3 (DPS 55 => 57);
Pulse SMG start delay decreased to 0.1 from 0.5;
Pulse SMG projectile size increased;
Pulse SMG projectile speed increased to 22 from 20;
Pulse SMG projectile life time decreased to 0.7 from 2;
Rail Rifle damage increased to 50 from 45;
Cold Gun Damage inscreased to 16 from 12.5 (DPS 50 => 64);
Cold Gun start delay decreased to 0.2 from 0.5;
Shot Cannon Damage increased to 10.5 from 9 (DPS 10-70 => 10.5-73.5);
Shot Cannon start delay decreased to 0.3 from 0.5;
Shot Cannon max ammo decreased to 12 from 16;
Shot Cannon projectile life time decreased to 0.5 from 2;
Grenade Launcher max ammo decreased to 7 from 10;
Mini Gun start delay decreased to 0.3 from 0.5;
Min Gun damage increased to 7 from 6 (DPS 72 => 84);
Mini Gun shot angle decreased to 5 from 6;
The Box:
Added Triple Ammo as a new Box powerup;
Super aim now lasts until death;
"Double Damage" now is "Damage";
Damage grants +50% damage for 15 seconds;
Flat duration increased to 15 from 12;
Speed duration increased to 12 from 10;
Fixes:
Fixed claymore placing behavior;
1.07 - 13.05.16
General:
Increased round time to 5 minutes from 4;
Reworked HP bar;
Small graphic changes;
Weapons:
All weapons now have a start delay of 0.5 seconds;
New Weapon: Cold Gun;
Cold Gun damage set to 12.5 (DPS: 50);
Cold Gun slows enemies by 35% for 0.5 seconds;
New Weapon: Minigun;
Minigun damage set to 6 (DPS: 72);
Minigun sprays, so it is harder to hit from distance;
New Weapon: Tazer Lazer;
Tazer Lazer stuns enemies for 3 seconds;
Rail Rifle max ammo reduced to 10 from 16;
Rocket Launcher max ammo increased to 10 from 8;
Rocket Launcher projectile speed increased to 14 from 13;
Rocket Launcher projectile size increased;
Characters:
All characters now have a base speed of 4.2;
Chief's Dash Attack stun duration increased to 1.5 seconds from 0.3 seconds;
Chief's Dash Attack damage decreased to 30 from 60;
Maps:
Added new weapons to the maps;
Removed a wall part from prison map;
Singleplayer:
The health now restores after a round;
1.06 - 15.04.16
General:
Added a single player mode while you are waiting for players;
The game now is completely free without ads;
Added "Back" and "Quit" buttons to the main menu;
Kills now give 100 points and suicides -50 points;
Small Graphic changes;
Characters:
Flash base speed reduced to 4.2 from 4.3;
Heizenberg turret damage increased to 25 from 20, attack speed reduced (DPS 40=>40);
Heizenberg turret HP increased to 60 from 50;
Heizenberg's turret now has a life time of 15 seconds;
Kimbly claymore cooldown reduced to 5 from 20;
Kimbly claymore damage increased to 60 from 50;
Kimbly claymore area of effect increased to 1.5 from 0;
Chief dash damage increased to 60 from 30;
Shinobi invisibility cooldown increased to 25 from 20;
Weapons:
Combat9 Damage increased to 25 from 20(DPS 40 => 50);
Pulse SMG Damage inscreased to 7.3 from 6 (DPS 45 => 55);
Shot Cannon Damage increased to 10 from 9 (DPS 9-63 => 10-70);
Plasma Grenade Launcher Damage increased to 70 from 60 (DPS 54 => 63,5);
Plasma Grenade Launcher projectile speed and range descreased to 10 from 11;
Plasma Grenade Launcher area of effect increased to 1.4 from 1;
Rocket Launcher damage increased to 65 from 60 (DPS 60 => 65);
The Box:
Added "Super Aim" as a new Box powerup;
It is not possible to get a free kill in 1 on 1 anymore;
Bug Fixes:
Fixed the Box text not working correctly;
Fixed the Box being invisible for newly joined players;
Fixed a "freeze" that occured, when joining a game, while it was being created;
Fixed private games not working correctly;
Fixed a rare bug that caused explosions to deal more damage, than they should;
1.05 - 02.03.16
General:
Respawn time reduced to 5 from 9 seconds;
Characters:
Made the collider radius a bit larger (easier to hit);
Chief: Base movement speed buffed from 3.9 to 4;
Prophet: Heal cast time buffed from 0.7 to 0.3;
Weapons:
buffed Combat9 damage from 14 to 20 (dps: 28 => 40);
buffed Pulse SMG damage from 5.8 to 6 (dps: 42.3 => 45);
buffed Rail Rifle damage from 34 to 45 (dps: 22,6 => 30);
buffed Shot Cannon damage from 7 to 9 (dps: 7-49 => 9-63);
Reduced Shot Cannon angle from 36 to 30;
buffed Plasma Grenade damage from 51 to 60 (dps: 46,3 => 54,5);
buffed Rocket Launcher damage from 55 to 60 (dps: 55 => 60);
Maps:
Oasis: Crocodile probability reduced from 20% to 10%;
Prison: Removed 7 doors;
Prison: Removed a health pack and 4 shield packs;
Pyramid: Removed 6 shield packs;
Box:
Regeneration duration reduced to 10 seconds;
Invisibility duration reduced to 10 seconds;
Flat duration reduced to 12 seconds;
Double Damage duration reduced to 10 seconds;
Speed duration reduced to 10 seconds;
Shield 2.0 amount reduced to 200 from 250;
Fixes:
Players can't be kicked in 1on1 anymore;
The Kick Menu now shows a connecting indicator, when a player is connecting, instead of a default character;
Reworked the text, when the box is picked up. Now it has a fixed position;
The counter now shows 240 by default instead of 180;
The Character now resets, when a new round is started;
Changed Shield 2.0 visual;
Changed start positions in Pyramid map;
Added character pictures to the score board;
New laoding screen;
The camera now only shaked when you lose HP or get stunned;
Fixed Pyramid map camera shake bug;
Added "Waiting for players" text
Fixed Fury not having foot steps;
Fixed Grenade Launcher projectile visibility through walls;
1.08 - 18.07.16
General:
Added bot matches to the game;
Now playable offline;
Removed Arena Mode;
Kill streaks and multi kills now give bonus points;
Players grant 1 second invulnerability after respawn;
Characters:
All special moves now get stronger, the more shield a character has;
Heizenberg Turret MaxHP increased to 80 - 230 from 60;
Heizenberg Turret cooldown reduced to 10 from 25;
Heizenberg Turret life time reduced to 10 from 15;
Heizenberg Turret collider size increased;
Heizenberg Turret now doesnt block players anymore;
Flash Speed of Light cooldown rescaled to 1-7 from 4;
Flash Speed of Light speed bonus increased to 3.3 from 0.5;
Flash Speed of Light Duration reduced to 0.3 from 1.5;
Chief Dash damage rescaled to 20-80 from 30;
Chief Dash cooldown reduced to 10 from 20;
Fury Double Damage cooldown reduced to 20 from 30;
Fury Double Damage duration rescaled to 2.5 - 6 from 4;
Fury Double Damage cast time increased to 0.7 from 0;
Fury Double Damage stacks with Box Damage;
Hulk Power Shield Duration rescaled to 3-6.5 from 4;
Hulk Power Shield cooldown reduced to 15 from 17;
Prophet Self Heal cooldown reduced to 1-5 from 25;
Shinobi Invisibility duration rescaled to 5-9 from 6;
Shinobi Invisibility cooldown reduced to 20 from 25;
Kimbly Claymore damage rescaled to 75 - 170 from 50;
Kimby Claymore cast time decreased to 0.3 from 1;
Kimbly Claymore start delay decreased to 1 from 2.5;
PowerUps:
Reduced cooldown of most weapon powerups by 5;
Small Shield powerup shield amount increased to 15 from 10;
Weapons:
Combat9 start delay decreased to 0.1 from 0.5;
Pulse SMG Damage inscreased to 7.6 from 7.3 (DPS 55 => 57);
Pulse SMG start delay decreased to 0.1 from 0.5;
Pulse SMG projectile size increased;
Pulse SMG projectile speed increased to 22 from 20;
Pulse SMG projectile life time decreased to 0.7 from 2;
Rail Rifle damage increased to 50 from 45;
Cold Gun Damage inscreased to 16 from 12.5 (DPS 50 => 64);
Cold Gun start delay decreased to 0.2 from 0.5;
Shot Cannon Damage increased to 10.5 from 9 (DPS 10-70 => 10.5-73.5);
Shot Cannon start delay decreased to 0.3 from 0.5;
Shot Cannon max ammo decreased to 12 from 16;
Shot Cannon projectile life time decreased to 0.5 from 2;
Grenade Launcher max ammo decreased to 7 from 10;
Mini Gun start delay decreased to 0.3 from 0.5;
Min Gun damage increased to 7 from 6 (DPS 72 => 84);
Mini Gun shot angle decreased to 5 from 6;
The Box:
Added Triple Ammo as a new Box powerup;
Super aim now lasts until death;
"Double Damage" now is "Damage";
Damage grants +50% damage for 15 seconds;
Flat duration increased to 15 from 12;
Speed duration increased to 12 from 10;
Fixes:
Fixed claymore placing behavior;
1.07 - 13.05.16
General:
Increased round time to 5 minutes from 4;
Reworked HP bar;
Small graphic changes;
Weapons:
All weapons now have a start delay of 0.5 seconds;
New Weapon: Cold Gun;
Cold Gun damage set to 12.5 (DPS: 50);
Cold Gun slows enemies by 35% for 0.5 seconds;
New Weapon: Minigun;
Minigun damage set to 6 (DPS: 72);
Minigun sprays, so it is harder to hit from distance;
New Weapon: Tazer Lazer;
Tazer Lazer stuns enemies for 3 seconds;
Rail Rifle max ammo reduced to 10 from 16;
Rocket Launcher max ammo increased to 10 from 8;
Rocket Launcher projectile speed increased to 14 from 13;
Rocket Launcher projectile size increased;
Characters:
All characters now have a base speed of 4.2;
Chief's Dash Attack stun duration increased to 1.5 seconds from 0.3 seconds;
Chief's Dash Attack damage decreased to 30 from 60;
Maps:
Added new weapons to the maps;
Removed a wall part from prison map;
Singleplayer:
The health now restores after a round;
1.06 - 15.04.16
General:
Added a single player mode while you are waiting for players;
The game now is completely free without ads;
Added "Back" and "Quit" buttons to the main menu;
Kills now give 100 points and suicides -50 points;
Small Graphic changes;
Characters:
Flash base speed reduced to 4.2 from 4.3;
Heizenberg turret damage increased to 25 from 20, attack speed reduced (DPS 40=>40);
Heizenberg turret HP increased to 60 from 50;
Heizenberg's turret now has a life time of 15 seconds;
Kimbly claymore cooldown reduced to 5 from 20;
Kimbly claymore damage increased to 60 from 50;
Kimbly claymore area of effect increased to 1.5 from 0;
Chief dash damage increased to 60 from 30;
Shinobi invisibility cooldown increased to 25 from 20;
Weapons:
Combat9 Damage increased to 25 from 20(DPS 40 => 50);
Pulse SMG Damage inscreased to 7.3 from 6 (DPS 45 => 55);
Shot Cannon Damage increased to 10 from 9 (DPS 9-63 => 10-70);
Plasma Grenade Launcher Damage increased to 70 from 60 (DPS 54 => 63,5);
Plasma Grenade Launcher projectile speed and range descreased to 10 from 11;
Plasma Grenade Launcher area of effect increased to 1.4 from 1;
Rocket Launcher damage increased to 65 from 60 (DPS 60 => 65);
The Box:
Added "Super Aim" as a new Box powerup;
It is not possible to get a free kill in 1 on 1 anymore;
Bug Fixes:
Fixed the Box text not working correctly;
Fixed the Box being invisible for newly joined players;
Fixed a "freeze" that occured, when joining a game, while it was being created;
Fixed private games not working correctly;
Fixed a rare bug that caused explosions to deal more damage, than they should;
1.05 - 02.03.16
General:
Respawn time reduced to 5 from 9 seconds;
Characters:
Made the collider radius a bit larger (easier to hit);
Chief: Base movement speed buffed from 3.9 to 4;
Prophet: Heal cast time buffed from 0.7 to 0.3;
Weapons:
buffed Combat9 damage from 14 to 20 (dps: 28 => 40);
buffed Pulse SMG damage from 5.8 to 6 (dps: 42.3 => 45);
buffed Rail Rifle damage from 34 to 45 (dps: 22,6 => 30);
buffed Shot Cannon damage from 7 to 9 (dps: 7-49 => 9-63);
Reduced Shot Cannon angle from 36 to 30;
buffed Plasma Grenade damage from 51 to 60 (dps: 46,3 => 54,5);
buffed Rocket Launcher damage from 55 to 60 (dps: 55 => 60);
Maps:
Oasis: Crocodile probability reduced from 20% to 10%;
Prison: Removed 7 doors;
Prison: Removed a health pack and 4 shield packs;
Pyramid: Removed 6 shield packs;
Box:
Regeneration duration reduced to 10 seconds;
Invisibility duration reduced to 10 seconds;
Flat duration reduced to 12 seconds;
Double Damage duration reduced to 10 seconds;
Speed duration reduced to 10 seconds;
Shield 2.0 amount reduced to 200 from 250;
Fixes:
Players can't be kicked in 1on1 anymore;
The Kick Menu now shows a connecting indicator, when a player is connecting, instead of a default character;
Reworked the text, when the box is picked up. Now it has a fixed position;
The counter now shows 240 by default instead of 180;
The Character now resets, when a new round is started;